Topic: UPDATE [20/02/2018]

Hello! We are glad to announce that today we have released pretty big update that is scheduled to the upcoming release of the game from early access.

This update is not as big as we planned, some things had to be postponed. However we managed to finish the main update- the new mode “The Last Survivor".

A few words about the new mode: the main thing is to remain the last survivor in the zone, which gradually fills with a toxic fog. During the match you can earn experience, thanks to which the level of your character gradually increases. Players who take 5-1 places receive a reward, game items that can be used in the next matches. The player who took the first place can pick up any five items that he managed to collect in the current match.

As we’re moving on to the release version, we had to zero out some data on all accounts: Storages and money. This is due to the large number of vulnerabilities found (dupes and others during the early access). Earlier we warned about this. Thank you for understanding.

https://d.radikal.ru/d41/1802/e4/0a1454d6de13.jpg

UPDATE [20/02/2018]
[Fixes]
1) Fixed a bug when the character was dealt damage after exiting the swimming stater, if he fell into water before that.
2) Fixed a bug when the grenades did not sink and stayed on top of the water.
3) Fixed a bug when the bolt of the weapon was displayed incorrectly when firing.
4) Fixed a bug when the sound looped after the death of the character.
5) Fixed a bug when some game objects could hang in the air before the physical interaction was activated.
6) Fixed a bug when the NPC played an invisible guitar.
7) Fixed a bug when some NPCs did not join the battle and ignored the players after the respawn.
8) Fixed collision in sedentary NPCs.
9) Fixed a bug when NPCs fired at walls and other obstacles.
10) Fixed a bug when NPCs pushed players that were sitting by the fire.
11) Fixed a bug when NPCs did not spawn in big settlements.
12) Fixed collision in the military boxes with tents, in which objects could fall through the tent.
13) Fixed bugs with quest NPCs in the tasks "Old Church", "Saboteurs", which did not appear or after the murder, which progress did not move on. Dupe on them is also crocked.
14) Fixed a bug in the quest "Lighthouse Repair", when the marker was present, but the action was unavailable.

[New]
1) Added a new mode of the game "The Last Survivor", only one location "Primorye" is available at the moment.
2) Added leader lists in the form of large billboards that are located in the game world.
3) Added a new level loading system, now the game world is loaded by small chunks, due to this the amount of used memory is reduced, the world loading and the transition between the locations became several times faster.
4) Added new weapons: HK G36, HK G36 Camouflage, USAS-12, Galil, RPD.
5) Added UI list of recipes for crafting. (A button with a "?" in the crafting window).
6) Notes are now automatically opened for reading if they are selected for the first time.
7) Added a new sound solution for the quests (beginning / end of the quest).

[Changes]
1) Changed the weight of the box with bullets for PM. Now the box weighs 0.4 Kg.
2) The model and animations of the animal "Hare” are updated.
3) Now the grenades deal damage to passengers in vehicles.
4) The spawn loot system in killed NPCs has been updated. The number of items is cut. Dropouts are determined randomly.
5) Changed the time of respawning of the broken vehicles to 40 min. Drowned vehicles respawn in 20 minutes.
6) Improved target detection system for NPC.
7) Removed all messages related to early access.
8) Now if the player came to a quest settlement already cleared by someone, the message "Settlement has been stripped before you" will be displayed.
9) Updated the title art when starting the game.

https://d.radikal.ru/d39/1802/1e/bccac736eb34.jpg

https://a.radikal.ru/a29/1802/e3/8c6a3a0ad589.jpg

https://c.radikal.ru/c26/1802/2a/a3b69dea8052.jpg

https://a.radikal.ru/a35/1802/d3/199d272d8739.jpg

2 (edited by MikeMuir 21.02.2018 19:24:24)

Re: UPDATE [20/02/2018]

4) The spawn loot system in killed NPCs has been updated. The number of items is cut. Dropouts are determined randomly.

Hard for loot hoarders smile

EDIT :
Damn russian captcha !

Re: UPDATE [20/02/2018]

Awesome update captain!Great work! The only thing that is bothering me is the new loot system,i think it would be nice if it only work for clothes,giving 100% chance to drop the gun on death.

Re: UPDATE [20/02/2018]

YuriKozlovsky wrote:

Awesome update captain!Great work! The only thing that is bothering me is the new loot system,i think it would be nice if it only work for clothes,giving 100% chance to drop the gun on death.

Hi, we'll consider your suggestion. Thank you!

Re: UPDATE [20/02/2018]

YuriKozlovsky wrote:

Awesome update captain!Great work! The only thing that is bothering me is the new loot system,i think it would be nice if it only work for clothes,giving 100% chance to drop the gun on death.

After few hours of grinding tunnels, I agree..
Few meds, few weapons, lot of deaths ^^

6 (edited by 08.12.2019 13:41:34)

Re: UPDATE [20/02/2018]

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